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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL gl.ENABLE enums Conformance Tests</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
<script src="../../resources/js-test-pre.js"></script>
<script src="../resources/webgl-test.js"></script>
<script src="../resources/webgl-test-utils.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<canvas id="canvas" width="2" height="2"> </canvas>
<script>
"use strict";
description("This test ensures WebGL implementations allow OpenGL ES 2.0 features to be turned on but not non OpenGL ES 2.0 features.");

debug("");
debug("Canvas.getContext");

var wtu = WebGLTestUtils;
var gl = wtu.create3DContext("canvas");
if (!gl) {
  testFailed("context does not exist");
} else {
  testPassed("context exists");

  debug("");
  debug("Checking gl.ENABLE enums.");

  var invalidEnums = [
    'ALPHA_TEST',
    'AUTO_NORMAL',
    'CLIP_PLANE0',
    'CLIP_PLANE1',
    'COLOR_LOGIC_OP',
    'COLOR_MATERIAL',
    'COLOR_SUM',
    'COLOR_TABLE',
 //   'CONVOLUTION_1D',
 //   'CONVOLUTION_2D',
    'FOG',
    'HISTOGRAM',
    'INDEX_LOGIC_OP',
    'LIGHT0',
    'LIGHT1',
    'LIGHTING',
    'LINE_SMOOTH',
    'LINE_STIPPLE',
    'MAP1_COLOR_4',
    'MAP1_INDEX',
    'MAP1_NORMAL',
    'MAP1_TEXTURE_COORD_1',
    'MAP1_TEXTURE_COORD_2',
    'MAP1_TEXTURE_COORD_3',
    'MAP1_TEXTURE_COORD_4',
    'MAP1_VERTEX_3',
    'MAP1_VERTEX_4',
    'MAP2_COLOR_4',
    'MAP2_INDEX',
    'MAP2_NORMAL',
    'MAP2_TEXTURE_COORD_1',
    'MAP2_TEXTURE_COORD_2',
    'MAP2_TEXTURE_COORD_3',
    'MAP2_TEXTURE_COORD_4',
    'MAP2_VERTEX_3',
    'MAP2_VERTEX_4',
    'MINMAX',
    'MULTISAMPLE',
    'NORMALIZE',
    'POINT_SMOOTH',
    'POINT_SPRITE',
    'POLYGON_OFFSET_LINE',
    'POLYGON_OFFSET_POINT',
    'POLYGON_SMOOTH',
    'POLYGON_STIPPLE',
    'POST_COLOR_MATRIX_COLOR_TABLE',
    'POST_CONVOLUTION_COLOR_TABLE',
    'RESCALE_NORMAL',
    'SAMPLE_ALPHA_TO_ONE',
 //   'SEPARABLE_2D',
    'TEXTURE_1D',
    'TEXTURE_2D',
    'TEXTURE_3D',
    'TEXTURE_CUBE_MAP',
    'TEXTURE_GEN_Q',
    'TEXTURE_GEN_R',
    'TEXTURE_GEN_S',
    'TEXTURE_GEN_T',
    'VERTEX_PROGRAM_POINT_SIZE',
    'VERTEX_PROGRAM_TWO_SIDE'
  ];

  for (var ii = 0; ii < invalidEnums.length; ++ii) {
    var name = invalidEnums[ii];
    gl.enable(desktopGL[name]);
    glErrorShouldBe(gl, gl.INVALID_ENUM,
              "gl.enable must set INVALID_ENUM when passed GL_" + name );
  }

  var validEnums = [
    'BLEND',
    'CULL_FACE',
    'DEPTH_TEST',
    'DITHER',
    'POLYGON_OFFSET_FILL',
    'SAMPLE_ALPHA_TO_COVERAGE',
    'SAMPLE_COVERAGE',
    'SCISSOR_TEST',
    'STENCIL_TEST'
  ];

  for (var ii = 0; ii < validEnums.length; ++ii) {
    var name = validEnums[ii];
    gl.enable(gl[name]);
    glErrorShouldBe(gl, gl.NO_ERROR,
              "gl.enable must succeed when passed gl." + name );
	shouldBe('gl.isEnabled(gl.' + name + ')', 'true');
	gl.disable(gl[name]);
	shouldBe('gl.isEnabled(gl.' + name + ')', 'false');
  }

  glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors");
}

debug("");
var successfullyParsed = true;

</script>
<script src="../../resources/js-test-post.js"></script>

</body>
</html>
